Chouette Rules
A Backgammon Chouette is a social and collaborative form of backgammon that involves multiple players. It's a great way to enjoy the game together, especially when you have more than two people.
Basic Setup:
A chouette typically involves one "Box" player against a team of other players. The Box is the primary player who rolls the dice and plays against the team. The Box takes on all opponents one at a time. The team members take turns being the "Captain." The Captain is the only one who makes decisions for the team during their turn.
Doubling Cube:
The doubling cube is used in a chouette, just like in regular backgammon. If the Box wins, they gain points from each team member. If the Box loses, they lose points to each team member. After the cube has been put in play, the team members may discuss moves and strategy. It's common for team members to offer advice and discuss strategy openly once they have "doubled in" to the game.
Rotation:
After each game, the team members rotate turns to be the Captain. The player who was the Box may join the team, and a team member may become the new Box.
Remember that the chouette is about having a good time and enjoying the game together. The dynamics can be flexible and adjusted based on the preferences of the players involved.
CHBC House Rules:
- The Jacoby rule is in effect
- No auto-doubles in opening rolls (unless previously agreed to)
- Beavers and Raccoons allowed (and encouraged)
- While in the Box, the Box must take half or more of cubes offered to continue playing
- The order in which the team accepts/declines a cube starts from the end of the line and ends with the captain. If the captain decides to take alone, they must beaver
- Team members may not discuss gameplay unless their cube has been turned
- Cubes are independent, and no discussion of cube accepting/declining as it happens
- If the Box decides to take on a partner, they may not discuss checker play, but can discuss cube action, until the cube has been turned
Thanks ChatGPT!
Basic Setup:
A chouette typically involves one "Box" player against a team of other players. The Box is the primary player who rolls the dice and plays against the team. The Box takes on all opponents one at a time. The team members take turns being the "Captain." The Captain is the only one who makes decisions for the team during their turn.
Doubling Cube:
The doubling cube is used in a chouette, just like in regular backgammon. If the Box wins, they gain points from each team member. If the Box loses, they lose points to each team member. After the cube has been put in play, the team members may discuss moves and strategy. It's common for team members to offer advice and discuss strategy openly once they have "doubled in" to the game.
Rotation:
After each game, the team members rotate turns to be the Captain. The player who was the Box may join the team, and a team member may become the new Box.
Remember that the chouette is about having a good time and enjoying the game together. The dynamics can be flexible and adjusted based on the preferences of the players involved.
CHBC House Rules:
- The Jacoby rule is in effect
- No auto-doubles in opening rolls (unless previously agreed to)
- Beavers and Raccoons allowed (and encouraged)
- While in the Box, the Box must take half or more of cubes offered to continue playing
- The order in which the team accepts/declines a cube starts from the end of the line and ends with the captain. If the captain decides to take alone, they must beaver
- Team members may not discuss gameplay unless their cube has been turned
- Cubes are independent, and no discussion of cube accepting/declining as it happens
- If the Box decides to take on a partner, they may not discuss checker play, but can discuss cube action, until the cube has been turned
Thanks ChatGPT!